Using illegal leveling and gold service might terminate the account!
- First purchase went through smoothly, I will recommend your site to my friends
- by Benjamin(2017-02-22)
- Thanks for the cheap coins.I will come back again
- by Simone(2017-02-08)
- Like your site, cheap and secure
- by Magret(2016-11-08)
- nice prices, I will surely come back again.thanks
- by Kevin(2016-09-20)
- My first purchase of NFL coins in the site, fast and cheap, I will surely come back soon
- by Scott(2016-09-01)
NBA 2K17, Mafia III break 2K launch records
Mafia III shipped 4.5 million units to retailers on its launch week, Take-Two has confirmed, proving its claim that Hangar 13's game is the fastest selling in the history of the 2K label.
If it beat NBA 2K17, however, the margin must have been fine, as the company told investors - per Seeking Alpha - that the latest iteration of its basketball franchise also shipped 4.5 million units. Civilization VI is a record-setter, too, with Friaxis' new title reaching 1 million sales faster than any previous entry in the series.
Finally, Take-Two issued a reminder of the enduring success of Grand Theft Auto V, which has now sold in more than 70 million units.
Original Story: The announcement of Red Dead Redemption 2 has gamers and Take-Two investors alike eagerly anticipating the game's release next fall, but the company's been giving both camps reasons to pay attention in the meantime. Take-Two today announced its results for the quarter ended September 30, meeting (and in the case of bookings, exceeding) guidance and touting some record-breaking recent releases.
September's NBA 2K17 and Mafia III (which launched in the current quarter) set new records, with the former selling in more units at release than any previous title in the franchise, and the latter selling in more units than any previous game on the 2K label (which includes BioShock and Borderlands, but not Rockstar series like Grand Theft Auto or Red Dead Redemption). The company also noted that NBA 2K17 posted the highest Metacritic scores that series has seen to date, as well as the best scores of any annualized sports game this console generation. (As of this writing, NBA 2K17 has a Metacritic average of 90, which the series has previously surpassed, but not since Take-Two acquired it from Sega in 2005.)
Speaking with GamesIndustry.biz, Take-Two chairman and CEO Strauss Zelnick acknowledged Mafia III's reviews were not quite as record-setting as its sales. At the moment, they range from 62 to 69, depending on the platform. However, he characterized its overall reception as "phenomenal."
"I think the scores have been a bit disappointing because there were some scores much lower than we expected," Zelnick said. "But the reviews, especially from those who matter, have been phenomenal. And consumers absolutely love it; it's selling really well."
While it has been years since the NBA 2K MT buy series has been pushed by a strong competitor (Sony stopped making its own basketball series and EA has been struggling to return NBA Live to its former standing for years), Zelnick said the developers don't take their success for granted.
"This was record first-week sell-in and we're excited about that; virtual currency sales are up 160% year-over-year," Zelnick said. "But if you sat with our creative team, they could give you a long list of things they feel we should be doing better, and we're focused on all of them. Every year we aim to delight consumers, every year we make progress, and every year we fall short a bit from our own point of view. So I think we have plenty of motivation to delight the consumer, internally."
But as games continue posting bigger and better numbers, so too do the expectations around them rise in lockstep. Zelnick said the return on investment for what constitutes a successful AAA game has only risen over time.
"For our successful titles, the ROI is very strong and getting stronger," Zelnick said. "And I think that's attributable to the fact that a few years ago, we'd make a title, market it, sell units, then sell catalog. And today, we offer opportunities for the consumer to engage after that release. And in many instances, we offer an opportunity to spend money after that release."